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Tanker CTF

Capture the Flag map for Unreal Tournament

This was my first project using Unreal Engine. I loved the idea of water physics at the time so I was determined to create a map which worked well around water, without forcing players to interact with it.
Players could take 3 paths leading to the central pool. From there, they could either pass it with mediocre weapons or dive into the pool to collect powerful weapons & abilities. High risk, high reward as water slows players slightly and removes certain mobility options, but rewards with items that could change the entire match.

Tanker CTF: Text
Tanker CTF: Portfolio
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