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Jumpin' Jesse

A parkour puzzle game for my Final Year Project.

For my final year project, I created a small parkour-based puzzle game called Jumpin' Jesse. 
I made the mechanics and utilized most of the assets already available in the Unreal Engine Starter content as it fit the low-poly theme I was intending. 
I also used assets from the POLYGON series and a First Person Puzzle template to focus more on Level Design, rather than looking into blueprints I didn't understand at the time.

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