Enigma
Time-Travel Puzzle game
Team of 8 people
300 hours over 6 months
Focus: Level/Game Design & Scripting
Whiteboxed 4 of 7 levels
Worked on 3Cs for movement.
This was a Collaborative Project for a Masters Game Design module. The screenshots below are from the levels I created.
https://specsboy1999.itch.io/enigma
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|---|---|---|
![]() | ![]() | ![]() | ![]() |
Brief Description
The player is an archaeologist who is exploring ruins under the influence of an anonymous stranger.
Upon entering a cave system, they soon find their way blocked by an ancient door.
Trying to find an alternate way out, they come across a crystal hourglass which seems to radiate temporal energy, allowing the player to warp between the present and the past, the civilization at its prime.
Exploring the ruins, the player finds various strange puzzles which are only traversable via time shifting.
​
After finding and connecting various crystals to a central hub, they're led to a strange room capable of contacting the outside world, leading the player to be the anonymous person who started the adventure in the first place.