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Ghost Recon inspired Concept
Alpine Gondola Combat Space
Solo
180 hours over 3 months
Main Focus: World Building & Level Design
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A 400m x 600m concept level created as one of to Master's Final Projects.
I originally created it for a potential Level Design position for Ubisoft Reflections but it didn't work out for me. So I salvaged the placeholder blockouts and created a more refined concept for a Portfolio Piece.
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I put various thoughts into how the player(s) would move throughout the play area, what vantage points would be ideal and how the AI would react when combat begins. The button below leads to a detailed document regarding all the information and research I put in for the creation of this level. AI Pathing, Mission Objectives, Goals, Vantage Points, etc.
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